MOVE & DODGE
Use WASD, a controller or small touch moves. Your fighter fires automatically. Buy Twin-Stick Aim to aim and fire with arrow keys, the right controller stick, or the right half of the touchscreen.
Use WASD, a controller or small touch moves. Your fighter fires automatically. Buy Twin-Stick Aim to aim and fire with arrow keys, the right controller stick, or the right half of the touchscreen.
Use canister weapons, then seat all four in the receiver. Clear waves, flip the switch, beat the boss, take its key and head north.
Coins fly to you. Upgrade attraction for longer reach.
Between levels, buy coin pickup, blasts or shields. Later, unlock separate movement and aim.
Qualify. Pick main rivals, then endgame rivals. Your band sits out. Squatchmo is last.
This device saves your run, coins and upgrades. Defeated endgame bands join your pedestals.
You have qualified for THE BATTLE OF THE BANDS.
Prepare for battle!
Choose how you fight. You choose your opponents; your own band sits out.
BATTLE CAMPAIGN · 0 / 4 CLASSES CLEARED
Choose one rival at a time: main bill, endgame, then Squatchmo. You never fight your own band.
Clear the first finite wave
Your current room and progress will be cleared. Your high score and achievements will remain.
Tune the soundtrack and effects independently.
The visible soundtrack player stays available even when music is muted.
Match the game's music to a musical style.
Your place in every soundtrack is saved on this device.
A live game snapshot of how far players are getting, how long they survive, and which class reaches the transmitter most often.
AUTO-FIRE + AUTO-PICKUP: Your Eggcorn attacks automatically until you buy Twin-Stick Aim, which gives you independent aim and firing controls. Run over canisters, loot, keys, health, and power to collect them—but watch for evil look-alike pickups.
BEST MATCH: CHECKING YOUR CONTROLS…
Move with WASD. After buying Twin-Stick Aim, hold the arrow keys to aim and fire; combine two for diagonals. Release to stop firing. Press Space, P, or Esc to pause. Enter and Space confirm choices in menus.
On iPad or a touchscreen, touch and drag to move. After buying Twin-Stick Aim, the left half moves and the right half aims and fires as soon as your thumb lands. Lift your aiming thumb to stop firing.
Move and navigate with the left stick or D-pad. After buying Twin-Stick Aim, push the right stick to aim and fire; release it to stop firing. Use A / × to confirm, B / ○ to go back, Start / Options to pause or resume, and LB / RB to switch menu tabs or fighter bands.
Keep moving, let auto-fire work, and clear each finite enemy wave.
Follow the arrow to White, Gold, Red, and Blue. Carrying one temporarily changes your weapon.
Carry each canister to the triangular altar. When all four are seated, flip the switch.
Defeat the room boss and its escort. Run over the larger treasure and key it drops.
Cross the powered gate. Open the chest, choose a class, then challenge a band. Win to choose your next opponent.
Choose one rival at a time from the ten-band main bill, then the three-band endgame. Your own band sits out. Beat the other twelve to face Squatchmo.
Every floor object is destructible and leaves harmless debris. Stay clear of a volatile prop; when an enemy enters its blast radius, auto-fire will prioritize the prop for you.
Some hide a Bits or Power pickup. Empty terminals simply break into debris.
Breakable shot-blocking cover. It has no bonus effect when destroyed.
Breaking it releases non-damaging bass knockback that shoves nearby players and enemies.
Another piece of breakable shot cover. Destroy it when you need a clear firing lane.
Red means volatile. Its blast harms you, enemies, and nearby props. From a safe distance, auto-fire locks on when an enemy enters its radius.
A larger explosion with extra chain-reaction reach. One keg can set off another hazard.
The music in eggcorn.world is streamed from YouTube. Like and subscribe to learn more.
Traffic and play telemetry are anonymous: coarse device/control type, run length, progress, score, soundtrack choice, song-start counts, and results.
Never collected: No email, account identity, precise location, or free-form personal data.
A call sign appears publicly only when you choose POST BEST. The profanity filter rejects abusive names before they reach the scoreboard.